Jan 20, 2017

Writer Crush: Catherynne M. Valente


Catherynne M. Valente is one of my favourite authors. I first discovered her through her short stories, many of which can be read online at the websites of the magazines that published them, but I really fell in love after I started reading her Fairyland books. She has also written numerous speculative fiction novels including Radiance, Palimpsest, and The Grass-Cutting Sword, and she has won many awards for her work. She was actually at Finncon last year, and I'm really bummed I missed it.

There's something very intriguing about the way the Fairyland books mix myth and magic and pure imagination, and I loved the little winks at all the children's books I love, like Alice in Wonderland, Peter Pan, and Narnia. The main character, September, is wonderfully gutsy; she's no fairy-tale princess waiting for a prince to rescue her. Valente's style is quite distinctive and original, and even in her young adult books she doesn't shy away from the big words. She also writes poetry, which shows in her prose as well. (In a good way, I think.) For writers there's an added bonus: if you want to learn about crafting unique metaphors and similes and beautiful prose, Valente's a great teacher.

Here's an excerpt from Valente's first Fairyland book, The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making:

"All children are heartless. They have not grown a heart yet, which is why they can climb trees and say shocking things and leap so very high that grown-up hearts flutter in terror. Hearts weigh quite a lot. That is why it takes so long to grow one. But, as in their reading and arithmetic and drawing, different children proceed at different speeds. (It is well known that reading quickens the growth of a heart like nothing else.)"

You can read more about Valente on her website and there's also a list of her short stories with links to the magazines if you want to check her out.

Jan 18, 2017

Loot Crate: Revolution



Here's December's Loot Crate. The theme was 'revolution.'


That's the T-shirt. Not really my thing.


We also got an Aguilar figurine. He looks too cute somehow. Maybe it's because we can see the face. 


This book was the coolest item this month. The photos are hilarious. 


A Firefly patch. Might be cool for cosplay purposes at some point. 


And here's the pin, Assassin's Creed themed this time. 





Jan 16, 2017

Writing Book: Write Like the Masters: Emulating the Best of Hemingway, Faulkner, Salinger, and Others by William Cane

Image from amazon.com

I saw this book on K. M. Weiland's site and thought it looked interesting. If you go by the cover, it looks kind of dry, but the definition of 'masters' is fortunately not only limited to the literary greats, but also includes genre writers like Stephen King and Ray Bradbury. 

As a writer, you don't actually want to copy someone else's style of course, but the idea presented by Cane is that much can be learned by imitation; that's how most of the big names of the 19th and 20th century got started, after all. The book is very readable, the chapters short, and I liked the bits of personal history in the text offering clues as to where these writers found their inspiration. I agree with Cane that understanding where a writer came from and what life experiences he or she is drawing from can lead to a deeper understanding of their work. 

Many of the writers discussed were already familiar to me, which was a plus as it helped me get the most out of the insights Cane offered about their writing process, but there were a few I had never heard of, like Knut Hamsun and W. Somerset Maugham. Based on Cane's analysis, I'm curious enough to try a book from each. 

Write like the Masters doesn't contain any writing exercises, which might have been a nice addition to the book, but I felt I got my money's worth. Cane points out the value of reading even those books that you don't like, because you can still learn from them. Apparently Edith Wharton thought James Joyce's work was self-centered, narcissistic, and sensationalist (yeah, I hear you!) but still learned to employ the use of epiphanies in her writing from him.  So disregard what doesn't work for you and pick and choose what does. I guess I should continue trudging through that list of classics. Sigh. 

If you're curious as to the complete list of writers included, you can examine the table of contents of the Kindle version on Amazon. 


 

Jan 13, 2017

Twinkle, Twinkle



The Minna Parikka webshop is having its annual January sale, and I just had to have these Stardust sneakers. I originally wanted the turquoise Ziggy boots, but I think I'll get more mileage out of these. 


Ooh, shiny!


These are as gloriously glittery as they look. They're very OTT, but at the same time the silver-and-black colour scheme tones them down enough that I'll actually wear them. I am curious as to how long the glitter will last when subjected to daily use. Anybody out there own glitter shoes? Any tips on how to care for these?




Jan 11, 2017

5 World-building Issues That Ruined Final Fantasy XV For Me

I've been a fan of the Final Fantasy series for years and played most of the games (I gave up on the abysmally boring FFXIII though), my favourites multiple times. FFXV is deeply flawed; I could talk about the nonsensical bachelors-on-a-roadtrip plot or the flat main characters, but the thing that ruins the game for me is the sloppy world-building. Ten years, and this is what they came up with? Really? REALLY?

So here's my list. This, dear writer pals, is an example of what NOT to do.

1) Good world-building gives your fantasy world a sense of believability, of cohesion. If you decide to set your game in a '50s Americana environment, you have to go all the way. You just can't have the gas stations selling potions, phoenix downs, and elixirs and the people wearing armour and using swords and other medieval weapons. In my opinion, the real world doesn't belong in Final Fantasy. It's a fantasy world, that's part of the charm. This kind of thing seriously strains the player's suspension of disbelief.

2) Product placement. You can't convince me that a Vivienne Westwood wedding dress belongs in a Final Fantasy game environment where people are hunting monsters and riding chocobos. You just can't.

3) The stereotypical and unfunny dialogue. The minor characters speak in an exaggerated southern accent and in 90 percent clichés. It's bordering on offensive. If writing a setting which comes with a specific dialect, do your research and find a beta reader who can help you with the dialect/slang.

4) Know your target audience. Fans of Final Fantasy have been pretty happy with the steampunk/medieval aesthetic. Sometimes a departure from the familiar is needed, but if the result is something so different that it's no longer recognisable as part of the franchise, you should probably rethink what you're doing.

5) Welcome to 2017. I know the game has been in the works for ten years, but the world has changed since then. The previous FF games certainly don't lack pretty girls in skimpy clothing, but usually the female characters have had some kind of agency and interesting backstories. You really cared about them. Now, for some reason, the developers decided to have four male main characters who are almost indistinguishable from each other ("likes to cook" isn't a defining character trait, guys, but more of a quirk.). The only women we are introduced to in the first hours of the game are Noctis' fiancé, who seems pretty passive, and Cindy the sexy mechanic, whose only real reason for existing seems to be flashing her cleavage at the boys while she gasses up the car and wipes the windshield. You need to do better.

So that's my list. What did you think of the game?
  



Jan 9, 2017

Market Research: Where to Send Your Short Stories?




So, you've written a short story, sent it through your critique group a few times, and edited until you can edit no more. What now?  You think about it for a few weeks. Maybe this one actually doesn't suck? Should I try to send it out? After ten more typo-checks you finally gather up the courage and decide to go for it, but then you do some googling and realise how many magazines there actually are out there. It can feel a bit overwhelming.

Okay, first things first. Before you actually send the story out, you'd better make sure it's correctly formatted. Each magazine has its own preference, and they notice if you're not paying attention. Just make your life easier and do exactly what the instructions say, because you want to appear professional, right? Most English language magazines prefer Shunn's manuscript format.There is bit of variation in font preference, like Times New Roman instead of Courier, but that's pretty much it. You should check whether the magazine is U.K. based or American and run a spell check accordingly. There are also some differences in grammar and punctuation, like the preference for single quotes instead of doubles in British English. Usage is trickier, because that's something you just have to know. (Things like 'flat' vs. 'apartment'. Your beta readers can help you with this. If you're not writing in your native language, this is even more important. I recommend Critters if you're looking for a critique group.) You'll also need a cover letter, the simpler the better. Here are a few examples from Strange Horizons. And don't obsess about who to address it to, 'dear editor' is probably fine.

For my Finnish readers, the rules seem to be a bit more relaxed here. Finnish anthologies usually give you a page count instead of a word count, and the formatting is usually font size 12, 2 cm margins, and a line spacing of 1,5. That gives you about 30 lines of text per page.

Okay, now you need to find a magazine to submit to. If you want to start at the top, go for the SFWA qualifying markets. Those are the best of the best, the 'pro markets,' and if you make a sale you can apply for SFWA membership. And no, you don't have to live in the U.S. to qualify. On a semi-pro level there are other resources you can use, like Dark Markets, a website that lists new calls to anthologies and magazines and is free to use. See also ralan.com. Most people start with the semi-pros and work their way up to the pro markets. I like Duotrope, but it costs 50 USD per year. Nowadays the majority of magazines use electronic submissions, which makes things much easier for us foreigners.

You should try to read the publication before you submit to it to get a feel for what they want. There are so many markets that this feels impossible at times, but it helps to narrow down the markets that feel more 'you.' My favourite pro magazines are Shimmer, Apex, and Clarkesworld, so I try to follow those at least. I got a subscription to Apex and Clarkesworld, but the Shimmer subscription system was a bit weird (it looked like you'd need to buy every issue separately), so I got the collected short stories for 2014 and 2015 from Amazon. I like to support the magazines by subscribing, but if you don't have the cash you can read most of the content on their websites.

To keep track of your submissions and sales, you need to log them into some kind of spreadsheet, but one reason I like Duotrope is that it does this for me, so I can always check where the piece has been so I don't accidentally resubmit to the same market. It also has statistical info on response times, acceptance rates, etc, so you can obsess over follow what's going on with your piece.  The Grinder is a similar but free service, but I've found Duotrope to be worth its price. It seems to have more users and it also suggests similar markets to submit to, so it's easier to find the next place to submit after a rejection.

For Finnish spec fic writers, Shimo Suntila wrote a piece about the Finnish markets and competitions recently. Check it out here. In Finland it's rare to get paid for speculative short stories, mostly the 'payment' is getting published. The competitions have cash prices, though.

Before you get started, I have a few pieces of advice: don't take rejection personally (yes, you will get rejected. Multiple times.), resubmit the piece to a different market the next day after a rejection and get on with writing the next one, and don't self-reject (the editor might surprise you). Here's what Chuck Wendig has to say about rejection. Read it. It always makes me feel better after I get one.

Okay, that's it. Happy submitting!


 

Jan 6, 2017

The Gates of Moria Mittens



Look what I got for Christmas! My crafty friend has outdone herself yet again. The colour isn't coming off right it the pics, it's more of a purplish-blue kind of thing, but you can see the detail here.


Here's a look at the other side. They've even got the text "speak, friend, and enter" on them!